These are the design-system mocks. The product as built — the one window, its places and its pop-ups — is shown in real captures on 44 One Window, 45, 46 and 47.
Today — light
What matters now. One statement, the running task, what needs you, the composer. Nature appears once, at the top, and only here.
screens/today-light.htmlOpen ↗Today — dark
Same surface on carbon. Imagery re-maps to Nous; Vermilion lifts.
screens/today-dark.htmlOpen ↗Milo conversation — light
Persistent conversation and delegation. Artifacts emerge from turns; context line shows project and executor.
screens/milo-light.htmlOpen ↗Goals
Long-term outcomes in serif. Projects hang beneath each goal; nothing else.
screens/goals.htmlOpen ↗Projects
Bodies of work advancing goals. Rows with progress bars; one running state per row.
screens/projects.htmlOpen ↗Project detail
ProjectHeader, task rows, the artifacts the project produced. One primary action: New task.
screens/project-detail.htmlOpen ↗Tasks
Concrete things to accomplish, tabbed Open / Running / Done. Rows summarise; disclosure reveals the run.
screens/tasks.htmlOpen ↗Task detail
The expanded level: Task → Run → Step → Executor → Artifact. Pause is on the run it pauses.
screens/task-detail.htmlOpen ↗Work / artifact
The actual artifact environment. ArtifactHeader with provenance; the file opens in a real application.
screens/work-artifact.htmlOpen ↗Activity
What Milo is doing and has done, by time. Vermilion rows are Milo's; Moss rows are Offline's.
screens/activity.htmlOpen ↗