Milo BRAND + INTERFACE SYSTEM V1.0
12Interface system

Light / Dark

2 SEMANTIC SETS · 28 TOKENS EACHSOURCE: tokens/color.jsonSWITCH: ⌘⇧D

Light is the archive: mineral cream, black type, museum quiet. Dark is the instrument: carbon, mineral white, a little more Nous in the air. Vermilion stays Milo and Moss stays Offline in both.

One surface, both modes12.01

Not an inversion

TODAY · LIGHT

What matters now?

Grand Teton, Milo National Park recipe
  • Render Day 1 voice track◇ Euangelionm4-pro
    Running
  • Write the pitch email◇ FAM
    Needs you
⌁ local

TODAY · DARK

What matters now?

Grand Teton, Milo Nous recipe
  • Render Day 1 voice track◇ Euangelionm4-pro
    Running
  • Write the pitch email◇ FAM
    Needs you
⌁ local

Same markup, different token set. The imagery re-maps: National Park on cream, Nous on carbon. Grand Teton, Carol M. Highsmith, Library of Congress.

Tokens12.02

The two semantic sets

Semantic tokenLightDark
Rules12.03

How dark differs

  • 01Ground is carbon, not grey. #0B0C09 — the same black the image engine uses for shadows, so photographs sit in the surface rather than on it.
  • 02Ink is mineral, not white. #EDE9DF keeps the paper feeling of light mode and stops glare at large serif sizes.
  • 03Vermilion lifts to #FF5A32. Contrast on carbon reaches 5.6:1 so the agent colour can carry text, not only marks. Semantics do not change.
  • 04Moss lifts to #8DA64A. Still secondary, still Offline.
  • 05Hairlines get heavier in value, not in width. #2C2E28 reads as a rule on carbon; strong rules become mineral.
  • 06Depth uses less shadow. Level 3 and 4 rely on edge and scrim; shadows on black do little.
  • 07Imagery prefers Nous. Deep blacks, fine dither, Vermilion as signal. National Park stays available where the surface wants warmth.
  • 08The user chooses, the OS suggests. Stored choice wins; otherwise prefers-color-scheme. Both are honoured before first paint.